using System;
using UnityEngine;

[Serializable]
[CreateAssetMenu(fileName = "hypothesis", menuName = "Deltaswap/Hypothesis", order = 1)]
public class Hypothesis : ScriptableObject
{
	public string HypothesisName;

	[SerializeField]
	public int HypothesisStartingScene;

	[TextArea]
	public string HypothesisTagline;

	[TextArea]
	public string HypothesisDescription;

	public Sprite HypothesisMenuSprite;

	public HypothesisGoal[] HypothesisGoals;

	public string TimeWhenWritten = "该猜想编写于三角符文\r\n第三章第四章发售之前";

	public bool HypotheticalReleased;

	[TextArea]
	public string HypotheticalDisclaimer;

	public CollectibleLog LogRewardedOnCompletion;

	public CollectibleLog LogRewardedOnGoalsCompleted;

	public HypothesisShortcut[] HypotheticalShortcuts;

	public HypotheticalMusicTrack[] HypotheticalMusicTracks;
}
